

Everything you do on the internet uses packets of some sort. Messages you send over the internet are in packets. The website it receives is also in packets. When you browse the internet, your browser sends packets out asking for a website. Without packets, you could move around in your game, but no one else would see you Packets are how the server knows where youĪre and where you are moving to. In the game, the game might send a packet out to the server saying what you did. Packets are how a mutliplayer game communicates with whatever it's talking to (server, another game).

You can figure out how to set it up on your own, this ain't a tut on TetriNET. :) You'll need a friend or two computers to follow with this tutorial (What did ya expect, we're editing packets TetriNET is a free little Tetris-like game that's easy to learn packet editing off of. Winsock Packet Editor (A non-XP version) ( ) Welp, this is because everyone at WOGH was want in a tut.And I'm not much for introductions so let's just dive right Make sure it worked, I noticed that the lines run together anyway but the theory remains the same. Also, after testing the first half (sending) to It's the only way I can make this tutorial better.

I'm pretty sure I've left something out and made errors.Īny mistakes/suggestions/comments/queries can be sent to me via one of my contacts. This is the basic idea behind packet forging/editing/whatever. Winsock Packet Editor (WPE)A tutorial on basic packet forging with WPE.
